![]() I went for wisdom, dexterity is tied in my opinion. Put your highest score in Strenght, hoping it is at least 17, second highest in constitution (14 becomes 16) and third in either wisdom(for will saves and perception tolls), dexterity (armor class and reflexes saves) or intelligence (if you want one more skill point per level). Take a Tower Shield, the heaviest armor you can afford and either a Dwarven Waraxe or a longsword as your weapon of choice, and as Feats select Weapon Focus and this feat from advanced player guide:Īsk if your GM is going to use the Traits option from advanced player's guide if the answer is yes, select the trait giving you + 1 on will saves and the one giving you + 1 on reflexes saves. He's a fighting blacksmith that makes his own magic weapons and armor. I just made my own dwarf fighter at level 6, and he's quite a powerhouse. There's also summoning options clerics are pretty decent at this. These let you match a barbarian's combat power, or close to it.Īt high-levels you're an invoker again, using spells like Slay Living, Harm and Destruction to destroy your enemies. You can cast spells like Blindness on the battlefield.Īt mid-levels you'll cast spells like Divine Power and Righteous Might. Low-level Pathfinder clerics are somewhat weak, as you just don't have good spell options until about 3rd-level. So you'll be spending a whole round on healing a move action to move to your ally, and then a standard action to cast the spell. Pathfinder healing spells are standard actions, and until 9th-level they're all melee touch. This is because at mid-level you're going to buff-and-bash. PF clerics are all built the same way highest stat is Wisdom, next highest are Strength and Constitution, and the other ones aren't really important. In Pathfinder, the cleric is all of these. In 4e, the cleric is effectively split into three builds/classes - the healing cleric, the Strength cleric (or Essentials warpriest), and the invoker. Your mobility is also weak (dwarves aren't hurt here, because your speed never changes).Ĭlerics are far more powerful in Pathfinder than in 4e. That's why a dwarf fighter is so cool you get +2 to most saving throws you'll ever make. Your Reflex and Will saves are low though, although you get a bonus versus fear effects. You'll pretty much never miss unless your DM has done something horrible, in which case everyone else will be missing all the time. You have high hp, high AC and a very high attack bonus. ![]() You'll need it.įighters don't have 4e's role codification. Just make sure you buy your ability scores properly, and note that dwarves get bonuses to save vs magic, which is awesome. Unlike in 4e, a fighter is simpler than other classes in 3.x/Pathfinder. And there are no cross-class penalties or anything like that, so it's much easier. Instead, you get a +3 bonus in any class skill as soon as you put 1 skill point into it. Skill points are different than 3e, you don't get 4x skill pts at 1st lvl. Multiclassing to Barbarian to get some Rage, or Rogue to get a bunch of skill bonuses, are the most common. ![]() That said, martial classes have the most reasons to dip if they want to, vs caster classes. Abilities and bonuses build as you level. You get either +1 skill point or hit point for taking your favored class (the one you start as), and there are no dead levels. Pathfinder doesn't necessarily require "complex symmetries" because, while you are free to multiclass each level, there are rewards for staying in a single class. I played a Dwarven Druid myself and it was a lot of fun, because he definitely wasn't a typical Dwarf or a typical Druid in mindset. Barbarians can be massive damage dealers, as can Paladins if they are fighting something Evil (especially evil undead, dragons, or Demons/devils, against which they get even bigger bonuses). Casters definitely don't dominate a level 1, and won't get noticeably powerful until at least 5-6th lvl, and won't "dominate" until after 10th.Ī Dwarven Fighter can be an excellent character.
0 Comments
Leave a Reply. |